Bastian DeWitt

Bastian DeWitt

Description:

Bastian “Atlas” DeWitt
Rahu and Storm Lord

Primal Urge 2 Harmony 7
Essence 11/1 Willpower 5
Virtue Fortitude Vice Wrath

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ATTRIBUTES
POWER Intelligence 2 Strength 5 Presence 3
FINESSE Wits 2 Dexterity 2 Manipulation 2
RESISTANCE Resolve 2 Stamina 3 Composure 3

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SKILLS
- MENTAL SKILLS -
Skill Name Dots Speciality
Academics 1
Computers -
Crafts 1
Investigation -
Medicine -
Occult -
Politics 2 Local, Uratha
Science -
- PHYSICAL SKILLS -
Skill Name Dots Speciality
Athletics 1
Brawl 4 Grapple
Drive -
Firearms 1
Larceny -
Stealth 1 Urhan
Survival 2
Weaponry 1
- SOCIAL SKILLS -
Skill Name Dots Speciality
Animal Ken -
Empathy 2
Expression -
Intimidation 2 Physical Threats
Persuasion 3 Seduction
Socialize 2
Streetwise -
Subterfuge 2

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MERITS
Name Description Dots
Giant Effect: Your character is seven or more feet tall and over 250 pounds. He is +1 Size (and thus +1 Health).
Drawback: Your character needs to shop in big-and- tall clothing stores or gets clothes custom tailored. He might also be required to purchase two seats for air travel, depending on the airline.
4
Status (Storm Lords) Effect: Your character has standing, credentials, authority or respect within an organization, group, company or social body. He might have an official position or title, or might simply be revered and honored within the group and therefore accorded a degree of authority. 1
Status (Unions) Effect: Your character has standing, credentials, authority or respect within an organization, group, company or social body. He might have an official position or title, or might simply be revered and honored within the group and therefore accorded a degree of authority. 2
Striking Looks Effect: Your character is exceptionally attractive by modern standards; heads turn and conversations stop when she enters a room.
For two dots, your character gets a +1 modifier to all Presence or Manipulation rolls when she attempts to use her looks to entertain, persuade, distract or deceive others
Drawback: The more attractive your character is, the harder it is for her to avoid notice in public. Witnesses to any criminal acts are much more likely to remember your character’s appearance, and easily recognize her in a lineup. Your character is also likely to receive a great degree of unwanted attention in social situations.
2

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RENOWN
Cunning 0 Glory 1 Honor 1 Purity 2 Wisdom 0

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GIFTS
- DOMINANCE -
Dominance 1 Warning Growl
Cost 1 Willpower
Dice 6 vs. Composure + Primal Urge
Action Contested; Resistance is reflexive
Dramatic Failure The Gift fails completely. The werewolf cannot use any Dominance Gifts on the subject for the rest of the scene.
Failure Successes rolled tie or the subject gets the most. The target feels no particular dread of the werewolf.
Success The most successes are rolled for the Gift user. This Gift affects a single target. The Gift user gains a +2 Defense bonus against any close-combat attacks made by the affected target for the duration of the scene – the target is literally too wary of the werewolf to attack with full vigor. This Gift can be used on multiple opponents during a scene, but the werewolf must use the Gift separately against each one (spending Willpower and making a contested roll each time).
Exceptional Success As success, but the Defense bonus against the Gift’s target rises to +3.
Dominance 2 Luna’s Dictum
Cost 1 Willpower
Dice 6 vs. Composure + Primal Urge
Action Contested; Resistance is reflexive
Dramatic Failure The Gift fails completely. The werewolf cannot use any Dominance Gifts on the subject for the rest of the scene.
Failure Successes rolled tie or the subject gets the most. The target feels no compulsion to obey.
Success The most successes are rolled for the Gift user. This Gift affects a single target, who must obey the command given. The words a character selects for his order must be specific and straightforward, and the command cannot take more than a minute to carry out. The user can’t direct a target to take any action that would conceivably bring harm to herself or others, or to do anything that would be drastically out of character. In particular, the Gift does not function at all if the subject is in combat or otherwise distracted by a very real danger to her safety. It’s a useful Gift, however, for telling a person to “step outside for a minute.” The target remembers that her will was not her own but might rationalize her obedience as a moment of weakness rather than supernatural coercion.
Exceptional Success As success, but the target is sure to rationalize her obedience.
- EVASION -
Evasion 1 Loose Tongue
Cost None
Dice 4 vs. Composure + Primal Urge
Action Contested; Resistance is reflexive
Dramatic Failure The werewolf is affected by the Gift’s effects instead of her targets, suffering a –3 penalty to all Empathy, Persuasion and Subterfuge rolls for the duration of the scene.
Failure The character fails to affect the target.
Success Up to one target in conversation with the werewolf is affected per success. You decide who is affected based on the total successes rolled. Targets under the Gift’s influence suffer a –2 penalty to Empathy and Subterfuge rolls for the duration of the scene, and only toward rolls made against the Gift user. A subject is not suddenly forthcoming with secrets to anyone else who comes along, but he becomes more susceptible to “friendly conversation.”
Exceptional Success The targets suffer the listed penalties, as well as a –2 penalty to Composure rolls for the rest of the scene.
- FULL MOON -
Full Moon 1 Clarity
Cost 1 Essence
Dice No roll is required.
Action Reflexive
Results By spending one Essence, the player increases his character’s Initiative modifier by five, greatly increasing the odds of seizing the critical first strike in any battle. The Storyteller may determine that some situations are inappropriate for this Gift (such as when the character is attacked by an invisible threat). If the power is used once combat is underway, the character’s new place in the Initiative order is applied in the next turn and in all subsequent turns for the remainder of the fight.

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HISHU
Human Form
Intelligence 2 Strength 5 Presence 3
Wits 2 Dexterity 2 Manipulation 2
Resolve 2 Stamina 3 Composure 3
Size 6 Defense 2 Armor 0
Speed 12 Initiative 5 Perception 5
Health 9
DALU
Near-Human Form
Intelligence 2 Strength 6 Presence 3
Wits 2 Dexterity 2 Manipulation 1
Resolve 2 Stamina 4 Composure 3
Size 7 Defense 2 Armor 0
Speed 13 Initiative 5 Perception 7
Health 10
GAURU
Wolf-Man Form
Intelligence 2 Strength 8 Presence 3
Wits 2 Dexterity 3 Manipulation 2
Resolve 2 Stamina 5 Composure 3
Size 8 Defense 2 Armor 1/1
Speed 16 Initiative 6 Perception 8
Health 11
Bite 14L Claw 13L
URSHUL
Near-Wolf Form
Intelligence 2 Strength 7 Presence 3
Wits 2 Dexterity 4 Manipulation 1
Resolve 2 Stamina 5 Composure 3
Size 7 Defense 2 Armor 0
Speed 19 Initiative 7 Perception 8
Health 11
Bite 13L
URHAN
Wolf Form
Intelligence 2 Strength 5 Presence 3
Wits 2 Dexterity 4 Manipulation 2
Resolve 2 Stamina 4 Composure 3
Size 5 Defense 2 Armor 0
Speed 17 Initiative 7 Perception 9
Health 10
Bite 11L
Bio:

Upon his acceptance to the Storm Lords, under the sponsorship of Crash of Thunder, Bastian spoke to his new brethren. Prior to accomplishing his trials, much of this information was immaterial to the other Uratha.

Hello everyone. My name is Bastian DeWitt, and I was born in raised in Arsenal, Utah. I am the second child of Marten and Inola DeWitt and the only known Uratha in my bloodline.

On my father’s side, my ancestors were Dutch settlers that came to town back when it was still called Buchanan. They were bankers or merchants but they weren’t able to weather the troubles the town had, and so here I am, a blue collar man.

My mother is Paiute. She rebelled from her family by coming into town more often than they’d like, and my dad was, apparently, quite the lady killer in his day. The two hit it off fast, mom got pregnant, so they got married. Pretty typical, I guess, for a couple of teenagers in their day.

My sister Winona is a few years older than me. She had just finished up her degree in Business Administration at Weber State when our dad passed away. Winnie put her plans for grad school on hold and came back to help me deal with things afterwards and to take care of mom.

My dad worked at Arsenal Steelworks for twenty-five, thirty years without a single safety incident. Then one day, he dies on the job. Management said negligence. We cried foul. Law suit happened, we settled out of court. It was enough to keep mom squared away, and a little extra too. Maybe we should have gone to trial, but it’s not like we had the money for legal fees, and the union can only help so much, right?

Winnie and I decided to put the extra cash to use. She didn’t want to spend any more time away from home being at school, and I couldn’t bring myself to go back to work at the Steelworks. So, we opened a bar and named it The Dutchman in honor of our dad. That’s what everyone called him at the steel mill, since he was so gung-ho about his heritage. It’s a decent spot, over by the mills. Our clientele is mostly other factory folk, but obviously all of you are welcome.

Anyway, I’m a fan of the outdoors, which’ll come in handy from now on, I suppose. I’m a social creature too; I like to chat about this and that. Back at the mill, I was always trying to follow what was going on with the union, with management, that kind of thing. Maybe because of my dad’s love of his heritage, I paid a lot of attention to our town’s history and that turned me on to politics, I guess.

PHYSICAL DESCRIPTION

HUMAN FORM
Bastian looks a lot like Dwayne Johnson, but without the tattoos. He keeps his hair short, sometimes buzzed, other times a crew cut. He wrestled in high school and worked an industrial job for about ten years, so he got used to keeping his hair short. He dresses in a lot of flannel button-ups, jeans or utility-type pants, and workman’s boots, shopping at places like Wyoming Work Warehouse. In broad strokes, his closet is full of maroons, grays, and blacks.

WOLF FORM
Bastian’s wolf form actually exhibits his Native American side, giving him features indicative of a coyote. In contrast with the gray wolf, coyotes have a smaller nose and more pointed snout, and long ears with pointed tips. Coyotes have more copper in their fur than gray wolves, especially on their ears and snout, though the rest of their body shares the gray and beige colorations of their wolf cousins. As one manifestation of his Giant size, his wolf-form ears are particularly exaggerated. To anyone familiar with the species, he would stand out as a unique individual, but not so much that he appeared supernatural.

GAROU FORM
Bastian in War Form is around 10’ tall and weighs close to 500 lbs. Like his wolf form, he has prominent ears with pointed tips, a longer, narrower snout, and flashes of copper along both. The rest of the fur would be beige with the salt-and-pepper gray and black mixed in. One distinction from his coyote lineage, though, is if he roars, it sounds very much like a five hundred pound predator.

MISCELLANEOUS
Bastian drives a dark-red Ford F-150 with a Weber State specialty plate. His older sister, Winona, looks like Olivia Munn. He lives in an apartment above The Dutchman.

Bastian DeWitt

Arsenal MrFeldspar