Template Character

Description:

Name and Other Dumb Stuff

Primal Urge 1 Harmony 7
Essence 10/1 Willpower 4
Virtue Something Vice Something

__________________________________________________

ATTRIBUTES
POWER Intelligence 1 Strength 1 Presence 1
FINESSE Wits 1 Dexterity 1 Manipulation 1
RESISTANCE Resolve 1 Stamina 1 Composure 1

__________________________________________________

SKILLS
- MENTAL SKILLS -
Skill Name Dots Speciality
Academics 3 Fancy Book Learnin’
Computers 2 Teh Internets
Crafts 1 Minecraft
Investigation 1 Being Nosy
Medicine -
Occult -
Politics 2 Fox News
Science -
- PHYSICAL SKILLS -
Skill Name Dots Speciality
Athletics -
Brawl 1 Break-Dance Fighting
Drive -
Firearms 2 Pew Pew
Larceny -
Stealth -
Survival -
Weaponry -
- SOCIAL SKILLS -
Skill Name Dots Speciality
Animal Ken 5 Cat Pictures
Empathy -
Expression 3 Facebook Arguments
Intimidation -
Persuasion -
Socialize -
Streetwise 2 Hiring Ubers
Subterfuge -

__________________________________________________

MERITS
Name Description Dots
Direction Sense Effect: Your character has an innate sense of direction that instinctively allows him to remain oriented. He can enter unfamiliar territory and always retrace his steps back to his starting point, and can orient himself to any of the compass points (i.e., face north, face south) without references. 1
Striking Looks Effect: Your character is exceptionally attractive by modern standards; heads turn and conversations stop when she enters a room.
For two dots, your character gets a +1 modifier to all Presence or Manipulation rolls when she attempts to use her looks to entertain, persuade, distract or deceive others.
Drawback: The more attractive your character is, the harder it is for her to avoid notice in public. Witnesses to any criminal acts are much more likely to remember your character’s appearance, and easily recognize her in a lineup. Your character is also likely to receive a great degree of unwanted attention in social situations.
2

__________________________________________________

RENOWN
Cunning 0 Glory 0 Honor 0 Purity 0 Wisdom 0

__________________________________________________

GIFTS
- DOMINANCE -
Dominance 1 Warning Growl
Cost 1 Willpower
Dice Presence + Intimidation + Glory vs. Composure + Primal Urge
Action Contested; Resistance is reflexive
Dramatic Failure The Gift fails completely. The werewolf cannot use any Dominance Gifts on the subject for the rest of the scene.
Failure Successes rolled tie or the subject gets the most. The target feels no particular dread of the werewolf.
Success The most successes are rolled for the Gift user. This Gift affects a single target. The Gift user gains a +2 Defense bonus against any close-combat attacks made by the affected target for the duration of the scene – the target is literally too wary of the werewolf to attack with full vigor. This Gift can be used on multiple opponents during a scene, but the werewolf must use the Gift separately against each one (spending Willpower and making a contested roll each time).
Exceptional Success As success, but the Defense bonus against the Gift’s target rises to +3.
Dominance 2 Luna’s Dictum
Cost 1 Willpower
Dice Presence + Intimidation + Glory vs. Composure + Primal Urge
Action Contested; Resistance is reflexive
Dramatic Failure The Gift fails completely. The werewolf cannot use any Dominance Gifts on the subject for the rest of the scene.
Failure Successes rolled tie or the subject gets the most. The target feels no compulsion to obey.
Success The most successes are rolled for the Gift user. This Gift affects a single target, who must obey the command given. The words a character selects for his order must be specific and straightforward, and the command cannot take more than a minute to carry out. The user can’t direct a target to take any action that would conceivably bring harm to herself or others, or to do anything that would be drastically out of character. In particular, the Gift does not function at all if the subject is in combat or otherwise distracted by a very real danger to her safety. It’s a useful Gift, however, for telling a person to “step outside for a minute.” The target remembers that her will was not her own but might rationalize her obedience as a moment of weakness rather than supernatural coercion
Exceptional Success As Success, but the target is sure to rationalize her obedience.
- GIBBOUS MOON -
Gibbous Moon 1 Pack Awareness
Cost None
Dice Wits + Empathy + Wisdom
Action Reflexive
Dramatic Failure The awareness of her packmates’ situation overwhelms the Cahalith momentarily and proves distracting. Her actions incur a -1 penalty for one turn per packmate (not counting herself). She cannot invoke this Gift again until the penalty passes.
Failure The character gains no special awareness of her packmates.
Success The character learns the listed information about her packmates.
Exceptional Success One pack member (not the character herself) regains a point of spent Willpower for knowing that his Cahalith is there to support him. The Cahalith’s player decides who gets this point.

__________________________________________________

HISHU
Human Form
Intelligence 1 Strength 1 Presence 1
Wits 1 Dexterity 1 Manipulation 1
Resolve 1 Stamina 1 Composure 1
Size 5 Defense 1 Armor 0
Speed 7 Initiative 2 Perception 2
Health 6
DALU
Near-Human Form
Intelligence 1 Strength 2 Presence 1
Wits 1 Dexterity 1 Manipulation 1
Resolve 1 Stamina 2 Composure 1
Size 6 Defense 1 Armor 0
Speed 8 Initiative 2 Perception 4
Health 7
GAURU
Wolf-Man Form
Intelligence 1 Strength 4 Presence 1
Wits 1 Dexterity 2 Manipulation 1
Resolve 1 Stamina 3 Composure 1
Size 7 Defense 1 Armor 1/1
Speed 11 Initiative 3 Perception 5
Health 8
Bite 6L Claw 5L
URSHUL
Near-Wolf Form
Intelligence 1 Strength ? Presence 1
Wits 1 Dexterity ? Manipulation ?
Resolve 1 Stamina ? Composure 1
Size ? Defense ? Armor 0
Speed ? Initiative ? Perception ?
Health ?
Bite 2L
URHAN
Wolf Form
Intelligence 1 Strength ? Presence 1
Wits 1 Dexterity ? Manipulation 1
Resolve 1 Stamina ? Composure 1
Size 4 Defense ? Armor 0
Speed ? Initiative ? Perception ?
Health ?
Bite 2L
Bio:

This is where you should put your character background information. Or you could leave it blank and just be a huge jerk.

Template Character

Arsenal MrFeldspar